Later still, I joined the Crystalien Redux team, and things started to get REALLY interesting from there. and even later, propositions of a "flash wrapper" would be made, to hack the game's functions at run time, instead of a direct modification to the game.swf, as the game would need some sort of modification in order to read CAMM's maps. In the years that follow, Leveleditor would suffer a hard drive crash and massive data loss, thus forcing a very near complete re-write of CAMM. At some point in the future, MMMM was re-named to "CAMM", or Crystal Alien Map Maker. This is the point the term "crystalien redux" first came to exist, and that our first slogan was written, "Tools to add new Levels to Crystalien Conflict". He later would be nicknamed "Lightspeed", because it is easier to type and remember. He also next replied to this thread as registered user, "299792458". The first reply from leveleditor was somewhat doubtful of this, but followup emails verified these claims. In 2011, the original developer somehow stumped upon this project, and commented as an anonymous user that he had in fact, created the game. It started out as a program referred to as "MMMM", or "Mars Mission Map Maker", to create maps for the popular LEGO Flash RTS, Crystalien Conflict. The Crystalien Redux Project was started in 2010 by Mars Mission Wiki member, Leveleditor6680.
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